Old Arena

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I. Rules


Old Arena.webp


Match System:

Players fight against other players/images with similar Pts and earn Pts whether they win or lose. From the Diamond rank onwards, they'll lose Pts if they are defeated   


Ranks:

All players are promoted according to their Pts. The higher a player's Rank, the better their rewards. All players Rank start from Iron.


Counter:

There is a unique Counter system in the Arena.


Battle Warning:

The Skill Chain warning is blue, while the Break Attack warning is red.

Break Attacks can counter Skill Chain Attacks. If your rival gets countered when releasing a skill their STA will be reduced and their move will be interrupted.


ULT Activation:

During the battle, a random boss will appear. The one who defeats it will be able to activate ULT Skill.


Attack and defense:

After the battle starts, players will be randomly placed on one of two sides: Attacker and Defender, and gain corresponding blessings.


Attack blessing:

Increase ATK by 100% for 30s after the battle starts. Defender blessing: HP regenerates to max for 30s after the battle starts.


Create a Room:

Players can choose different modes to create a room for battle, with opponents being players or images.


Competition Mode:

Except for the Soul Core active skill, both sides use characters with the same basic attributes, weapons, and skills.


Free Mode:

Both sides use their own characters' basic attributes, weapons, skills, and Soul Core.


Fair Mode:

Both sides use characters with the same basic attributes, weapons, and skills, without Soul Core Affinity attributes and passive soul skill bonuses.