Old Arena
I. Rules
Match System:
Players fight against other players/images with similar Pts and earn Pts whether they win or lose. From the Diamond rank onwards, they'll lose Pts if they are defeated
Ranks:
All players are promoted according to their Pts. The higher a player's Rank, the better their rewards. All players Rank start from Iron.
Counter:
There is a unique Counter system in the Arena.
Battle Warning:
The Skill Chain warning is blue, while the Break Attack warning is red.
Break Attacks can counter Skill Chain Attacks. If your rival gets countered when releasing a skill their STA will be reduced and their move will be interrupted.
ULT Activation:
During the battle, a random boss will appear. The one who defeats it will be able to activate ULT Skill.
Attack and defense:
After the battle starts, players will be randomly placed on one of two sides: Attacker and Defender, and gain corresponding blessings.
Attack blessing:
Increase ATK by 100% for 30s after the battle starts. Defender blessing: HP regenerates to max for 30s after the battle starts.
Create a Room:
Players can choose different modes to create a room for battle, with opponents being players or images.
Competition Mode:
Except for the Soul Core active skill, both sides use characters with the same basic attributes, weapons, and skills.
Free Mode:
Both sides use their own characters' basic attributes, weapons, skills, and Soul Core.
Fair Mode:
Both sides use characters with the same basic attributes, weapons, and skills, without Soul Core Affinity attributes and passive soul skill bonuses.