UI & Control
Mobile & PC UI Config
From this picture, we can see that the UI in battle can be divided into four sections:
•1. Joystick wheel At the bottom left corner
• 2. Status bar below
• 3. Skill chain bar in the middle
• 4. Combat buttons in the bottom right corner
Status Bar
HP Bar
When the player's HP is cleared during a battle, the level challenge fails.
When the level fails, any rewards dropped in this level can’t be claimed, the Sanity or invitation ticket consumed at the beginning of the battle will be returned.
Stamina Bar
When players perform attack, dodge or release skill chains, will all consume Stamina.
When the Stamina bar is cleared, players cannot perform basic attacks, release skill chains, or dodge.
When the player is not damaged and does not attack for a period of time, the Stamina bar will gradually recover.
The Stamina bar can be recovered while normal move/walk.
ULTRA Bar
When players engage in basic attacks, skill chains, or break, will accumulate ULTRA bar.
Once the ULTRA bars are full, ULTRA skill can be released and deal massive damage over a large area and greatly reduce the Endurance bar of enemy.
The ULTRA bar will be cleared after releasing the ULTRA skill.
ULTRA skill will lead to a long animation when unleashed, in which the character is in invincible state.
Soul Shard==
When a character uses actions to consume Stamina, Soul Shard scale (red) will be left in the Stamina bar.
If the player has not been damaged or attacked, the Stamina bar will gradually recover.
The recovery process will be displayed in yellow, and the recovered Stamina will be displayed in green.
At the moment when the Stamina bar is recovering, using dodge or switching weapons can trigger the Soul Shard and restore Stamina to the highest of the Soul Shard scale.
Stamina consumed:
Stamina recovering:
Stamina recovered:
Buff & Debuff
The blue box above the HP represents the character's buff, displayed as a blue square icon.
Debuff Bar
When a player uses a weapon with attributes to attack or trigger related attribute skills, an debuff bar will appear below the boss's status bar.
The debuff bar is divided into four types: ice, fire, poison, and thunder.
Each debuff bar will accumulate when the player performs the corresponding attribute attack. When the debuff bar accumulates to the limit, extra damage will be dealt.
Boss skills or environmental effects may also cause players to accumulate debuff bar on their own, which will trigger the same effect when the debuff bar are full.
However, players can weaken this effect by increasing their resistance for a certain attribute by certain gear or other cultivation.
Battle
Attack
There are a total of five basic attacks, and clicking on them continuously can activate all five basic attacks.
View Lock
In Combat:
It is recommended to maintain View Lock in combat, If not, it is easy to miss the target during the attack.
With multiple targets:
Mobile players need to approach the wanted target and touch on the aiming button to lock the enemy (the locking mechanism will prioritize locking the nearest target)
PC players can switch the locking target by first locking a target and then moving the mouse left and right
Skill Chain
The skills of characters in the game are not released through multiple different keys, but are integrated into a skill chain with one key to trigger.
Players can release skills on their skill chain in order by continuously clicking, and the composition of their character's skill chain will be displayed in the middle and bottom of the screen. The highlighted skill icon is the skill that will be released next.
Break
When the enemy unit use skill then a blue light appears, players can use Break to interrupt the monster's skill which can significantly reduce the enemy's endurance and give the enemy a short period of Stun.
Players can not only use their skills to break through monsters, but also use skill chains equipped with Break effects to break through enemy.Tips: Some character classes can trigger shift movement after Break.
Dodge
When the enemy’s attack is about to hit, players can avoid the damage dodging actions.
Weapon Switch
layers can deal extra attack by switching between light and heavy weapons.